Weapons director delivers the best video-game…
film review
RESIDENT EVIL
Running time: 95 minutes. Rated R (strong bloody violence, gore, and language throughout). In theaters.
It’s simple but harmful to make a proclamation like “No more video-game movies!”.
After the insufferable “Tomb Raider,” “Mortal Kombat,” “Borderlands,” the high-grossing “A Minecraft Movie,” the incomprehensible “Super Mario Bros.” and seven principally atrocious “Resident Evil” trudges, stopping the pattern appeared to be the only accountable course of motion to spare Earth’s population any more torment.
But, I’ll be damned, go away it to “Weapons” director Zach Cregger to finally ship a great one — the new and improved “Resident Evil.”
Not that the effort’s been painless.
For the past few months, rabid followers of the video video games have whined that Cregger — who is way smarter than they’re — has openly departed from the unique PlayStation property. How dare he! There’s a recent new lead, Bryan (Austin Abrams), instead of the drained outdated warhorses, Leon and Claire.
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The plot is parallel to the “Resident Evil 2′ recreation, but not equivalent. Lock him up!
These manchildren are very annoying and very unsuitable.
Cregger takes what’s successful about the franchise — its tentacled mutant zombies, the Raccoon City setting, its breakneck mission — and injects the story with interesting weirdness and humor. He makes it an precise film, God forbid.
That’s no simple activity. Remember those ashen Milla Jovovich turds from the aughts? They have been like going to a Berlin dungeon membership at 4 a.m., and being shouted at by a dominatrix named Inga. The Rammstein of action-horror movies.
Austin Abrams stars as Bryan in “Resident Evil.” Sony Pictures via AP
The latest is a dash, actually and cinematically. Bryan is a courier who will often convey organs for transplant to hospitals. On the night time the apocalyptic virus is unleashed on the mid-size metropolis, he has to rush an important package deal to Raccoon City General. Only pesky zombies keep getting in the approach.
Abrams also performed the tent-dwelling drug vendor in “Weapons,” and in his big scene he was chased down by a cop. “Resident Evil” is kind of the director’s cut of that fast-paced sequence.
Bryan is always being pursued or in pursuit — through the woods, a creepy barn, a metropolis avenue, a sewer. There’s a kinetic vitality right here that makes 100 minutes pace by like 30. And he has the Abrams’ calling-card sweet-stoner comedy, where every jump-scare comes with an “aw man!” in the same irritated tone of somebody who’s just stubbed their toe. It’s a lot of enjoyable to watch this actor get spooked.
Bryan must ship a mysterious package deal to Raccoon City General, but he retains operating into pesky zombies. Sony Pictures
Really, there’s hardly any dialogue at all besides Bryan cursing and muttering. And Cregger’s approach of maintaining us guessing is by introducing new characters — some performed by well-known actors — that we’re sure will stick around until the end of the experience. And then he kills them off a minute later. Maniac Cregger go away a long path of blood.
The director’s serial-killer spree continues into the nutso finale, which is both a hysterical recreation of sizzling potato and a determined grasp at survival. “Resident Evil” ends with its vitality never having dipped a watt. And Cregger has the guts to end satisfyingly while also maybe slamming the door shut.
Cregger has revitalized the video-game movie style. Sony Pictures via AP
Look, I’m not saying that this marks a renaissance for video-game films. There have been more than enough. But after “Barbarian,” “Weapons” and “Resident Evil,” Cregger is now three for three, and one of the most thrilling forces in the horror style — and all of Hollywood — today.
Austin Abrams in a scene from “Resident Evil,” 2026. Sony Pictures/Courtesy Everett Collection
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